This is a prototype for a procedurally generated NES-style Metamorphvania. Can you defeat the Shark King before your air runs out?

Controls: 

w/a/s/d or arrow keys - move

space - jump/wall jump

alt - attack with blaster

shift - dash when on the ground

Game Mechanics:

You have limited air; when it runs out, you will start to take damage. You may find Oxygen canisters to restore your air. To win, you must find and defeat the Shark King and his three generals.

About this project:

This Is my first attempt at making a 2D platformer/metroidviania. I challenged myself to create all the assets used in this project. This involved learning how to make and animate sprites in a pixel art style and how to make NES-style music and sound effects.

The game is made in unity. The sprites were made in Aseprite. The music and sound effects were made with FamiStudio and Audacity.

I plan to continue to work on this project for SMVM.

Future Plans:

I need to improve the art assets: the player character looks far too much like a magamanX sprite (it was one of the first things I was working on, and I was using Magaman sprite sheets to learn), and enemy sprites need more detail and animation.

Add a variety of powers that the player may unlock. 

The algorithm I am using to generate the map is quite primitive and has a tendency to generate linear maps. I would like to add more biomes to it as well as make obstacles that require new powers that the player will unlock rather than keys.

Add roguelike systems where the player can make progress with each death.

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